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Text File  |  1997-02-06  |  4KB  |  112 lines

  1. SET_GENERATE_SPEED(400)
  2.  
  3. MAX_CREATURES(ALL_PLAYERS,17)
  4.  
  5. START_MONEY(ALL_PLAYERS,10000)
  6.  
  7. ADD_CREATURE_TO_POOL(BILE_DEMON,20)
  8. ADD_CREATURE_TO_POOL(DRAGON,20)
  9. ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)
  10. ADD_CREATURE_TO_POOL(HELL_HOUND,20)
  11. ADD_CREATURE_TO_POOL(TENTACLE,20)
  12. ADD_CREATURE_TO_POOL(DEMONSPAWN,20)
  13. ADD_CREATURE_TO_POOL(SORCEROR,20)
  14. ADD_CREATURE_TO_POOL(TROLL,20)
  15. ADD_CREATURE_TO_POOL(SPIDER,20)
  16. ADD_CREATURE_TO_POOL(BUG,20)
  17. ADD_CREATURE_TO_POOL(FLY,20)
  18. ADD_CREATURE_TO_POOL(ORC,20)
  19.  
  20. ADD_CREATURE_TO_POOL(ARCHER, 10)
  21. ADD_CREATURE_TO_POOL(DWARF, 10)
  22. ADD_CREATURE_TO_POOL(GIANT, 10)
  23. ADD_CREATURE_TO_POOL(FAIRY, 10)
  24. ADD_CREATURE_TO_POOL(TUNNELLER, 10)
  25. ADD_CREATURE_TO_POOL(THIEF, 10)
  26. ADD_CREATURE_TO_POOL(BARBARIAN, 10)
  27. ADD_CREATURE_TO_POOL(WIZARD, 10)
  28. ADD_CREATURE_TO_POOL(WITCH, 10)
  29. ADD_CREATURE_TO_POOL(SAMURAI, 10)
  30. ADD_CREATURE_TO_POOL(MONK, 10)
  31.         
  32. CREATURE_AVAILABLE(PLAYER1,TROLL,1,1)
  33. CREATURE_AVAILABLE(PLAYER1,TENTACLE,1,1)
  34. CREATURE_AVAILABLE(PLAYER1,DEMONSPAWN,1,1)
  35. CREATURE_AVAILABLE(PLAYER1,FLY,1,1)
  36. CREATURE_AVAILABLE(PLAYER1,DARK_MISTRESS,1,1)
  37. CREATURE_AVAILABLE(PLAYER1,SORCEROR,1,1)
  38. CREATURE_AVAILABLE(PLAYER1,BILE_DEMON,1,1)
  39. CREATURE_AVAILABLE(PLAYER1,BUG,1,1)
  40. CREATURE_AVAILABLE(PLAYER1,SPIDER,1,1)
  41. CREATURE_AVAILABLE(PLAYER1,HELL_HOUND,1,1)
  42. CREATURE_AVAILABLE(PLAYER1,DRAGON,1,1)
  43. CREATURE_AVAILABLE(PLAYER1,ORC,1,1)
  44.     
  45. CREATURE_AVAILABLE(PLAYER0, ARCHER,1,1)
  46. CREATURE_AVAILABLE(PLAYER0, GIANT,1,1)
  47. CREATURE_AVAILABLE(PLAYER0, DWARF,1,1)
  48. CREATURE_AVAILABLE(PLAYER0, BARBARIAN,1,1)
  49. CREATURE_AVAILABLE(PLAYER0, WITCH,1,1)
  50. CREATURE_AVAILABLE(PLAYER0, WIZARD,1,1)
  51. CREATURE_AVAILABLE(PLAYER0, FAIRY,1,1)
  52. CREATURE_AVAILABLE(PLAYER0, TUNNELER,1,1)
  53. CREATURE_AVAILABLE(PLAYER0, THIEF,1,1)
  54. CREATURE_AVAILABLE(PLAYER0, MONK,1,1)
  55. CREATURE_AVAILABLE(PLAYER0, SAMURAI,1,1)
  56.     
  57.  
  58. ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
  59. ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
  60. ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
  61. ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
  62. ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
  63. ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
  64. ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
  65. ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
  66. ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
  67. ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
  68. ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)
  69. ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
  70. ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
  71. ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
  72.  
  73.         
  74. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
  75. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,1)
  76. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
  77. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
  78. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
  79. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
  80. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
  81. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
  82. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
  83. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
  84. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
  85. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
  86. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
  87. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
  88. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
  89. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)
  90. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,0)
  91.  
  92.  
  93.  
  94. DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
  95. TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
  96. DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
  97. TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
  98. TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
  99. DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
  100. TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
  101. DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
  102. TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
  103. TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
  104.  
  105. IF(PLAYER0, ALL_DUNGEONS_DESTROYED == 1)
  106.     WIN_GAME
  107. ENDIF
  108.  
  109. IF(PLAYER1, ALL_DUNGEONS_DESTROYED == 1)
  110.     WIN_GAME
  111. ENDIF
  112.